
(Hold ← or → in the direction you are facing + A while airborne) On the stage it doesn't KO until much higher percents than her other smash attacks, so it should mostly be used for edgeguards. It can be used to spike enemies that are hanging on the ledge after their invulnerability has run out, or to spike an opponent trying to recover low. Down Smashīayonetta's down smash attack has high damage and can meteor smash. It is mostly used to punish an opponent while they are frozen in witch time, Bayonetta's down special. Up Smashīayonetta's up smash is another strong smash attack that can kill enemies at around 110%. It can be angled upwards or downwards to slightly adjust the hit zone, but its slow startup and endlag make it easy to punish if just thrown out on its own, but it can be comboed into from the first hit of forward air at high percents. Use up tilt to hit opponents approaching with a jump, and down tilt to hit grounded opponents to start combos.įorward smash is Bayonetta's strongest smash attack. It can be connected with a powerful combo to rack up damage or get a KO. Down Tiltīayonetta's down tilt is a good poking tool that can send enemies upwards. It can easily be followed up by an Up Air or an Up Special for further combos, so use this move to lift up opponents at close range. Up Tiltīayonetta's up air is a quick attack that sends enemies directly above her. It's quite slow, and it has too much end lag to combo into anything, so side special is a much better approach tool. Forward Tiltīayonetta's forward tilt is a three-hit combo that can launch enemies in the air. It can also kill at high percents, so try to catch enemies off guard with it. It can't be used for combos, but it doesn't pose too much of a risk, as the dash can go through enemy shields to avoid out of shield punishes. Dash Attack / Tiltsīayonetta's dash attack is a lunging attack that can be held to make Bayo fire her guns. Its slow startup makes it not the best get-off-me tool, so avoid going for it as Bayonetta is better at fighting from a mid-range.
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Bayonetta can also jump out of shield and immediately use her aerial side special, which is also capable of stringing together combos for great damage, though 10 frames is not particularly quick, so most opponents will be able to shield in time to avoid it if their initial attack was safely spaced.īayonetta's jab is a quick series of hits.

The only down side to this move is its short range, which won't hit opponents unless they are above or right in front of Bayonetta, making it hard to use against spaced attacks.

Best Out of Shield Options Moveīayonetta has average out of shield game, with a pretty fast option in her up special, which can also be used to start a combo and rack up damage. The bullets fired from these attacks also are not counted as projectiles, meaning that they cannot be reflected. This works with her grounded attacks, aerials, as well as most specials (meaning you'll hold either A or B depending on the type of attack). Bayonetta Frame Data and Moveset Fighter Ability Bullet Artsīullet Arts is a unique ability that Bayonetta has on her attacks where bullets will be fired when holding the button throughout the attack.
